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Please go to Donut Plains! It's my newer/updated Mario site!
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When the game is first started,
there's an excitement to it - a
kind of excitement that just
screams "finally, Super Smash
Bros. Brawl is here!"
Unfortunately, that excitement
might not last long. After
waiting for hours to get my
copy, which is something I never
do, I rushed home and
immediately ripped the plastic
off the box and put the game in.
After over a year of waiting, I
was finally going to get to play
the new Smash Bros game - Oh
wait, except for the lovely
black screen that was telling me
all my Wii files were corrupt.
Obviously, this game and I did
not get along at first. In fact,
I was angry that I waited so
long and the game corrupted all
my files. It eventually worked
later on that night, but a lot
of Wii files were deleted. I
didn't really care at the time
because of all the hype, so I
continued to work and work until
the problem was fixed. At last,
it was time to play!
So, the games starts and players
get to hear that legendary theme
composed by Nobuo Uematsu. Audi
Famam Illius...such epicness
that we've been hearing for over
a year at this point. The game
itself has its own feel to it
after the success of Super Smash
Bros. Melee. Truly, this was the
point where most players just
exploded with excitement after
the long wait.
Upon starting, a player had all
kinds of options, from training
to Classic to Wifi and beyond.
It's a good time to start
learning the gameplay, which is
pretty simplistic. In fact, if a
player has played Super Smash
Bros. Melee, he or she can just
dive in and start playing. The
controls are all the same as
they are in Melee with the
Gamecube controller. But,
there's more to it than just
that, because Wiimote,
Wiimote+Nunchuk, and Classic
Controller can all be used. It's
nice to have some variety, but
really, there's no reason to.
The Wiimote+Nunchuk controller
is possibly the worst style of
controls I've ever encountered
in a fighting game. The Classic
Controller is nice, but the
Gamecube controller is still
superior. The nice surprise was
the Wiimote - it's highly usable
and if very fluent. Luckily, the
series has finally offered
custom controls, which
drastically help almost all
players.
Unfortunately, the gameplay and
style is basically a Super Smash
Bros. Melee 2.0. Basic fighting
is the exact same as it was in
Melee, it was just a little bit
toned down in terms of speed.
Some advance techniques were
taken out, and the game is more
balanced. The problem is that
there is no real drastic change
from Melee. There has to be some
sort of derivation, which this
game severely lacks.
Luckily, the gameplay also
introduced some new elements and
new features. The biggest was
the addition of a 1-player
adventure mode: The Subspace
Emissary. In this feature, a
player gets to use all kinds of
different characters that flow
in one story line. As Sakurai,
the designer of Brawl, said, "It
was like working on a 2
different games." If that's the
case, well, Sakurai should stick
to his Kirby franchise. Subspace
is good, but only as an
addition, not as a separate
game. It has no fluent storyline
and is utterly confusing in
terms of what is happening. No
one expects a serious storyline
for a side scroller, but random
cutscenes featuring random
character pairings are not
enough! It was so lacking that
Sakurai had to post what
happened during the adventure on
SmashBros.Com, the game's
official site.
The levels in Subspace were
disappointing. Yes, they were
new, but there was really
nothing that was
series-specific. Characters were
introduced at in-opportune times
throughout, and by the end, it
was just too repetitive. Move to
the right, the stage stops,
fight a set of enemies, move to
the right, door, level finished.
Oh, and an occasional boss.
Very, very few puzzles or
anything that was out of the
ordinary from another the level.
The ending of it finished up
strong, so that was nice to see.
The nice thing about almost all
one player modes, including the
before mentioned Subspace
Emissary, is that they can be
done in Co-Op. Event Matches,
Subspace Emissary, and more
modes that were normally
reserved for just 1 player can
now be done with 2 players. The
Event Matches are even different
for two players, so it's nice to
see that they are not the same.
The fact that modes and features
can be experienced with a friend
added a lot of extra depth to
the game.
Another new element is the
introduction of Final Smashes -
a powerful move that is a great
equalizer. However, Sakurai,
made one big mistake: They
actually included them in the
final game. Final Smashes are a
terrible, terrible feature. They
allow for someone with no skill
to be able to win, and some
characters have instant kills
while other characters have
moves that are completely
useless. When a Smash Ball, the
item that gives a player the
ability to use a Final Smash,
appears, the whole match stops
because everyone goes after it.
There is no fighting during this
time, because they are that
important to the outcome of the
match. Each character doesn't
even have a unique Final Smash -
duplicates were used for
characters that were similar.
The characters themselves are
questionable in terms of
selection. Sure, Nintendo has
their reasons for including some
characters and excluding others,
but one has to wonder what they
were thinking with some of the
character choices. For instance,
why are the Ice Climbers still
relevant? They were in Melee and
nothing has come out of it - no
new Ice Climber game or
anything! Why does Metroid only
have one representative? Sure,
there are two if one counts Zero
Suit Samus, but even then, why
does Starfox have more
characters? Why are Mario and
Zelda not represented with the
most characters?
There just seemed to be some
questionable choices. After all,
Sakurai and his team did ask the
fans who they wanted in.
However, it came out that the
roster was decided before they
even asked, so why bother asking
in the first place? If they
asked, such characters like Geno
from Super Mario RPG and Ridley
from the Metroid series should
have been in. Or the design team
should have attempted to get
them in, none of which happened
whole-heartedly. Of course, that
poses the issue of third party
characters, which luckily, this
game features: Sonic from the
Sonic the Hedgehog series and
Solid Snake from the Metal Gear
Solid series made the cut.
That takes us to the positives
of the character roster. Sonic,
by far, is the single best thing
to happen to the Smash Bros.
series. It's nearly 20 years in
waiting that fans have
appreciated a battle between
Mario and Sonic who were once
the two biggest gaming icons.
Seriously, Mario on Green Hill
Zone?! Absolutely epic, and
nothing short of it. Believe it
or not, this is the best game
that Sonic has been in since
Sonic 3 & Knuckles, which was
released in 1994. Snake brought
some much needed maturity to the
Smash Bros series, though a lot
of players will dislike him
because he may be the most
difficult to use in the game.
As with previous titles, each
character has some sort of stage
that is gives them a home field
advantage. Well, not so much an
advantage, just a theme that
represents their series. The
stages in Super Smash Bros.
Brawl go two ways: They are
either really good, or they are
really bad. The good stages are
by far the best in the series,
and the bad are so horrificly
awful that there is no
competition for being the worst
set of stages in the Smash Bros.
series. There are few stages
which fall in between that.
And the stage representation is
also significantly off. Mario
has 3 times as many stages as
Zelda, yet the character
representation is equal. There
are series that were recently
introduced on the Wii that have
stages, yet there is no
character representation! The
good thing is that a lot of
stages focus on retro games,
which was really nice to see.
The balance between new stages
and retro stages, in terms of
their themes, was excellent and
right on.
The big thing outside of the
basics required for fighting
(characters+stages) was the
inclusion of a online service.
Nintendo has always, always
lacked this. It is the one thing
holding them back. And it looks
like it will continue to haunt
them. Super Smash Bros. Brawl's
Wifi option is one of epic
negativity. When I first played
it, it took over 5 hours to
connect to a Wii that was
literally 10 yards from me.
Error messages are constant when
connecting online.
After connecting, playing online
is essentially useless when
fighting random people. There
are no options available - each
match is 2 minutes with items.
You have no choice. It's even
too hard to find opponents; it
can take up to a half hour or
more to find someone to play!
And even with playing, there is
all kinds of lag that
drastically effects the match if
players are somewhat far away.
There isn't even any
downloadable content, which was
a huge disappointment.
Now, the online has gotten
significantly better since the
start. Playing friends whose
code has been added is good
because options can actually be
changed there. The lag has gone
significantly down in recent
times and it looks like Nintendo
has fixed the major problems.
However, Brawl still lacks basic
communication - no voice chat or
ways to really contact a friend
of a player. Also, the host does
not get to pick all the options
- an example: If one person has
items on and another has items
off, it's a 50/50 chance that
the match will have items in it.
There's always too much in the
air when playing someone online.
But, online functioning is not
the only new addition found in
Brawl. Challenges were a very
nice addition to the game.
Challenges are simple or
difficult missions used to
unlock characters, stages,
trophies, stickers, and more.
The stage builder was a huge
disappointment with its
limitedness and its influent
design and use. Stickers are
cool, but are only applicable in
the 1 player adventure mode, the
Subspace Emissary. The Coin
Launcher, which is used to get
trophies, gets old quickly
because trophies repeat
themselves too often. But,
combined, all the features are
nice to have.
With that said, there are some
major issues with Brawl. For a
lot of people, the game did not
even work and they had to have
their Wiis sent out. For others,
including myself, some options,
especially those online, were
missing. The loading times are
absolutely out of this world,
and there are just so many of
them. Everything has a loading
time, and the Wii struggles with
reading the disc. For the first
time, Nintendo showed why the
Wii needed more power to match
up against the Xbox 360 or the
Playstation 3.
And because the game is so big
to the point where the Wii has a
hard time with it, there is a
lot packed into it. This
includes a lot of music. There
really is no way to fathom the
amount of audio that is in this
game. There are over 300, yes,
300, that's not an error, tracks
found in Super Smash Bros.
Brawl. That is nothing short of
epic. I find music to set the
tone and mood of a game, so
music is very important to a
game
The music for Brawl was done by
an impressive list of composers,
perhaps the single greatest list
for a single game of all time.
Representatives from numerous
series worked on all kinds of
tracks. And for the most part,
they did an excellent job. The
song selection was tremendous,
convering new and old. Songs
from the past were once again
relived, some in their original
form. That was huge: Original
songs with no remixing. It
really added an old-school feel.
All the music can be controlled
in the My Music feature. The My
Music feature, next to Sonic and
Snake, is the best thing to
happen to the Smash Bros.
series. Each stage has multiple
music tracks to which a player
can choose the frequency. This
was a great feature, because in
previous titles, you were stuck
with 1 song whether you like it
or not. And each stage has at
least 1 great song of
different styles for all players
to enjoy.
However, there are some
drawbacks with all the music.
Unfortunately, a lot of great
songs, and by that I mean
really, really great songs, are
used on stages that are just not
consistently playable. A lot of
terrible stages have great
music. There is no way to take
these songs to other stages of
the series representation. That
would've been nice because some
stages are really not that fun
to play on.
Another negative is that some
songs just did not get the
attention they deserve from the
composer. By that I mean that
some songs have been slightly
neglected, or at least portray
this in their arrangement. Some
songs have a permanent scar on
them. Of course, not everyone
will like every song or every
remix - that's a given. But,
changing the whole composition
of a song is something that just
cannot be done.
A perfect example of this is the
infamous song "Bramble Blast"
from the Super Nintendo game
Donkey Kong Country 2. That song
is considered to be one of the
greatest ever composed, yet the
Brawl remix does not even
represent it. The remix is so
horribly done that the song is
literally unrecognizable except
for a brief time during the
beginning and end. The entire
composition was changed and it
sounds nothing alike. Now,
that's not saying that the song
is not done well, because the
song itself is quite good.
However, it's just not "Bramble
Blast" - it is a completely
different song. This happened
with a few - not many, but a few
- songs throughout the game.
Music is not the only thing that
sets the mood for it. The
visuals are also important. They
are by far the best in the
series for their respective
times. Characters are
significantly more detailed and
are much more representative of
what they should be. The details
really do standout - Mario looks
more rough than his normal
cartoonish self, Link has a
much-needed re-design of his
current form. The character
designs are all unique and were
really needed.
The stage designs are also
incredibly well done. The retro
stages are absolutely gorgeous
in terms of preserving their old
look but being updated for a new
game. They were very impressive.
The Green Hill Zone stage, for
example, looks like the original
Green Hill Zone from Sonic the
Hedgehog, but it has been
updated to fit the Brawl theme
with no major or minor flaws.
Stages designed to take things
from newer games are also well
detailed and accurate, but they
did not seem to capture as much
visual appeal as the stages that
were retro themed.
With all the music, stages,
visuals, etc, Brawl is a game
that a player can play...a lot.
Like, a real lot. Melee lasted
for 7 years, and Brawl will
probably do the same. The
replayability for this game is
extremely high, though with all
the characters, it does get
repetitive after a while.
However, there is just so much
to unlock that players will
constantly be playing.
Unfortunately, all the major
things, such as characters and
stages, are incredibly easy to
unlock, something that changed
from Melee to Brawl. That was a
bit of a disappointment, because
really, most players will not
care about doing harder
challenges to unlock a trophy or
sticker. But just having the
option to do so will challenge
players for a while to come.
Overall, Super Smash Bros. Brawl
is a tremendous game and a great
addition to the series. There is
a ton of new characters and
stages, as well as a bunch of
new modes and features. However,
some of these, such as the Wifi,
were disappointing and still
need to be worked on. Otherwise,
there is a ton of unlockables
throughout the whole game,
though most are very easy to
unlock. The music and visuals
are the best of the series, and
everything combined will give
players reason to being playing
this game for a long time.
Super Smash Bros. Brawl nearly
lived up to the hype, but it
just didn't quite get there. It
has a lot, but there are some
things that are seriously
lacking, such as the disc not
loading and the long loading
times. Almost everything seems
to be there, but some much
needed polishing is missing.
It's not quite the perfect game
everyone thought it would be,
but still, games like this don't
come all that often. Truly,
Super Smash Bros. Brawl is a
game that will go down as a
legend.
Overall Score: 9.2/10
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